> For the complete documentation index, see [llms.txt](https://docs.ta-da.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.ta-da.io/ta-da-platform/game-mechanics/abilities.md).

# Abilities

## LUCK

Luck increases loot boxes drop rate, and content quality

<figure><img src="/files/uUPuvEemJZz0H6SByi3P" alt=""><figcaption></figcaption></figure>

Users can drop loot boxes even without improving their luck, but they will substantially improve their odds by buying luck enhancing equiment.

## AGILITY

Agility is a coefficient applied to XP earned by a user when completing a task:

$$
xp=xp\_{task} \* agility\_{user}
$$

Higher agility score increase XP earned by a user, for the same number of tasks completed.

## STAMINA

(Coming soon)
